Chapter 17
Earlier this week, I had shared my film with my peers and family, receiving valuable feedback on changes I could make to my project. One recommendation suggested the inclusion of a "point-of-view shot" (POV) of the window, showing what exactly the protagonist was startled by. This was part of my original vision that I had to cut since my film had already exceeded the two minute mark at that point. I realized that although it may seem like a small insert it could greatly contribute to the audience's understanding of the character’s fear.
Another suggestion from my peers was to "stop the music at tense points” to change the mood. I did this and decided to add stings (which my mom suggested) to creature tension buildup when needed. By implementing this feedback, I was able to create moments of greater suspense, drawing viewers deeper into the narrative and keeping them on the edge of their seats.
One feedback note suggested a "close-up shot" of the protagonist's hand taking a coat before reaching for the purse, as it wasn't clear that it was a coat. While I appreciated the feedback, I decided not to incorporate this suggestion. After consulting with other opinions, it was clear that the majority understood what was going on with the context without the need for additional clarification. Additionally, the foley sound I later incorporated suggested it was indeed a coat.
After taking these recommendations and applying them to my film, I feel much more confident in my project. This process is essential; criticism is one of the best ways to improve, especially when one is viewing something from one perspective for so long. Many things can go overlooked. Understanding the audience and their perspective helped me improve, from enhancing clarity to building suspense. Each suggestion contributed to creating a more understandable and engaging film.Everyone I showed the film to easily understood the three main things happening: disguise (wig), getting ready to leave (makeup and suitcase), and feeling watched (camera view and outside noises making the protagonist jittery).
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